Simulation
What
and why?
Simulation
is very closely related to the concept of ROLE
PLAY. The main difference is that in a role play students are
usually told who they are and what they have to say.
For example, one student might be a waiter in a restaurant and the
other might be a customer - their roles are clearly defined, they
both know what will happen, and what they are expected to say. A
simulation is much more OPEN-ENDED.
Students are placed in a situation where they will have to make
decisions. Normally, they can still be themselves and they can contribute
the knowledge and experience they have from the outside world. The
outcomes of a simulation can therefore be different every time the
simulation is done. Simulations are very useful for developing the
students' FLUENCY.
They give the students the experience of working with language that
is less controlled and to develop the skills necessary for using
English outside the classroom.
Practical
ideas
- The
key to a successful simulation is to ensure that everyone understands
exactly what they are expected to do and what situation they are
in.
- It
is normally best to avoid ERROR
CORRECTION during the simulation, as this will interrupt the
flow of the conversation and thought. See
ROLE PLAY.
- Before
a simulation begins, it is usually a good idea to make sure that
students know exactly how much time they have got.
- After
a simulation, you can spend some time discussing why they came
to the decisions that they did, and whether all members of the
group were happy with the decisions.
- Students
could record their simulation on audio or video cassette.

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